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Lumeria: Notable Locations in the City

Page history last edited by Chronos 14 years, 7 months ago

 

Gammensien

 

Colony city of the Mountain Folk. Location: Sector 26, District 14. Centered around the former Lumeria Waterworks building, this minor (Dot-2) manse now serves as both the administrative hub of Jadeborn life in the city, as well as their central fortress. Tapping conduits for nutrient slurries that they then process for their own needs, the Jadeborn feel a curious kinship for the place that has been their prison for three long years. Even the Chaos Seer cannot fully explain it, but for some reason they like it here, and not all are entirely convinced they should leave.

 

The Vault

 

Once the Bank of Creation in Lumeria, this mighty (Dot-4) Freehold is powerfully defended by overlapping layers of protection that begins even at the Sector's outer walls. Transmuted by the Fair Folk over centuries of occupation to resemble a First Age bomb shelter more than a banking district, the raksha within lead hardened, determined lives of survival. They are always anxious to further their own personal tales of hardship, loss, and glorious victory, and regale their twisted human and darkbrood slaves with great feasts to relate their more heroic exploits. Many of these exploits involve gathering the food in the first place, as the hydroponic gardens the Fair Folk use are under the control of the Legotha more often than not.

 

The Warrens

 

The home of the Forbidden Gods of the Legotha is not actually located in Lumeria proper. To reach these loathsome, highly dangerous caves, one must travel deep underground through natural caverns and strata adjacent to Lumeria. Nearly a quarter of the size of Lumeria itself, the ancient, forgotten city of Hrortgrotl is barely recognizable as such, and predates even Rathess by thousands of years. Even entire circles of Solars will not find such a place easily conquered, as the Leech Gods of Hrortgrotl count more ancient and lethal creatures than mere Gods among their secret allies.

 

The Shadowlands

 

Several sectors of the city have been overtaken once more by the Shadowland that once covered the whole of the city. The ravenous dead have had centuries to grow and fester in power and hunger. From weak skeletons and ghosts to immensely powerful packs of nephwracks, the undead swarm can be found in nearly every part of the city, as even beyond the shadowland there is no sun to stop or destroy them. The realm of Goeth extends far beyond the city, eventually reaching even into the Underworld itself.

 

The Void Matrix

 

The hub of the city, all of Sector 01 belongs to the incredibly powerful (Dot-5) central control manse known as Void Matrix. Immensely lethal, the manse is a twisting maze of horrors both Malfean...and worse. The personal domain of Feron, the Vortex to Elsewhere, the manse contains treasures undreamed of in the Age of Sorrows. Taking the form of an immense octahedron, with smooth, impossibly black and featureless sides, the manse floats within a sphere of equally smooth black jade. Entirely unlit, the manse rotates its immense yet slender girth through the empty void, and is accessible only via a narrow slab of black jade four yards wide and two inches thick.

 

The Dragon blooded and the Sidereal who came to slay Dawn of Wisdom now serve as slaves and bodyguards to Feron. Bound to his will in death, he uses them as his eyes and ears within the city, when the automated functions of the manse itself are insufficient. Additionally, powerful necromancy has bound their higher spirits to their now timeless bodies, giving him access to their considerable knowledge and memories.

 

The manse is defended by an army of demons, the countless automated defenses built into the manse, giant golems of immense strength, and the Dawn of Wisdom himself, now a mindless, hungry ghost. It is whispered that Dawn of Wisdom's higher spirit escaped when Feron took the time to draw the city underground, and now he roams the city as a pale shadow of what he once was.

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