Medical Conditions
All negative effects, regardless of whether they explicitly say so, are either a Poison, a Sickness, or a Crippling effect. ST Rulings on those that don't explicitly say so are listed below.
- Unless otherwise stated, effects that damage the ability of a creature that can channel essence to channel essence normally, such as those that raise the cost of charms, alter the circumstances under which charms can be used, or directly attack a target's mote pool are considered spiritual Crippling effects. Treating these effects usually requires supernatural medicine (such as certain Solar charms or some thaumaturgy) and has a difficulty ranging from 5 to 12.
- Unless otherwise stated, effects that directly damage the Virtues of a creature are considered spiritual Crippling effects. Treating these effects usually requires supernatural medicine (such as certain Solar charms or some thaumaturgy) and has a difficulty ranging from 5 to 12.
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